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#91
PFME - Pluto 6 Emulator / Re: PFME Pluto6 Emulator
Last post by compostcorner - Sep 09, 2026, 08:42 PM
Thanks for this. I missed the release as I was on my jollies....
#92
@BarXQueen   Hey bud, here are those community roms for Pure Gold.  Just check them, but I've had these running and the community lamp to light :)

#93
The Lounge / Re: RIP Daysleeper
Last post by altharic - Sep 09, 2026, 04:39 PM
RIP my friend
#94
The Lounge / RIP Daysleeper
Last post by DAD - Sep 09, 2026, 02:48 PM
It's with sadness I have to announce the death of one of our original FME community members.  Regretfully, David Griffiths (AKA Daysleeper) was found dead in his flat in East Yorkshire on Sunday by a neighbour.

Those of you who were around in the early days will remember his huge contribution in assisting Re-Animator with BFMulator and he went on to make several layouts for that platform.  He was also a constant presence on MSN Chat, IRC, Fruit Forums, Poundrun and Fruit-Emu.

I later years due to medical and mental issues he dwindled away from FME but popped in occasionally to catch up and was last active at DADsFME last year.  This post describes him very well and are in fact his own words.....

Quote from: Daysleeper on Aug 10, 2025, 04:49 PMI guess I should introduce myself. I have been part of MFME from the late 90s and I.. managed to master making layouts on a new emulator called BFMulator. I managed somehow to become kinda a senior menber and for a short time I was an admin and ran Fruitforums.

All was going well, then I managed to get a leaked version of MFME, with its source code. This emulator could run MPU5 and S4. SO I did what I thought was the right thing and uploaded it with its source code for everyone to use.  This  kinda pissed of off Chris Wren, leading me to be banned from the new forum  Desert Island Fruits, and my account was deleted from here - it was enough, I wasn't really contributing anything more to FME.

I wont go into detail but Andy (Dad) lived close to me, so we went out drinking for a while, became friends -but me being me, I fucked it up. Some good came from it, though, his daughter is one of the nicest people I know and she is now my sister in law as my brother married her. I have nieces and nephews now who are Dads grandkids.

The reason I want to be back is that I saw videos on YouTube made by Alex. It rekindled my interest. I still have Photoshop, which I managed to get pretty good at, and I have a stash of ROMs, so I thought, why not? I hope to be releasing something pretty soon - just got to gather some resources.

Anyway, I guess that my life story with FME. Id love to get back in contact with the dudes I used to talk to in MPU34 IRC chat, so if you're one of them, post and say hi...Hey Id even like to talk to Andy Tutton - and that's saying something.

And thanks Andy for authorising my account.



David is now at peace and free of the struggles which he battled with in later life.  My thoughts are with his family at this difficult time.

Andy
#95
It's an amazing emulator.  I wasn't expecting it.  So it's a nice little surprise on top of the Electrocoin emulator. :)

We are spoilt right now.

I'm not really interested in those barcrest video slots, I find them boring, it was interesting to see but just not my cup of tea.

J

Yeah, my comments above for those improvements are not a necessity but be great if those could be implemented, certainly not essential, more for a faster workflow.

J
#96
PFME - Pluto 6 Emulator / Re: PFME - Updates and New Rel...
Last post by DAD - Sep 08, 2026, 10:40 PM
Quote from: re-emulated on Sep 08, 2026, 10:11 PMAlso.  In the reel editor.  Could you implement a way to drag a copy form other positions, so I could drag a X symbol to another position etc?

J
Yeah that's like MFME but again it's not a great hardship loading one at a time.  It would be a different if it was something other than a lo-tech as that would be a bit of a pain.

Gotta say I'm loving the interest in PFME,  It's proving even more popular than I thought.
#97
PFME - Pluto 6 Emulator / Re: PFME - Updates and New Rel...
Last post by DAD - Sep 08, 2026, 10:36 PM
Quote from: re-emulated on Sep 08, 2026, 10:05 PM@BarXQueen Not sure if I can already do this, but whenever I'm changing anything and another window comes up, so say I'm loading reel symbols.  I upload an image, then the window gets lost behind the emulator window everytime, can these windows stay on top at all?  Same with if I'm changing dip or keys etc.  It's only a minor annoyance but it would be great if there was a setting to make those windows stay on top when I'm using them.

J
I just drag the main window to one side while doing stuff like that so I can see both. I get what you mean though.
#98
Also.  In the reel editor.  Could you implement a way to drag a copy form other positions, so I could drag a X symbol to another position etc?

J
#99
@BarXQueen Not sure if I can already do this, but whenever I'm changing anything and another window comes up, so say I'm loading reel symbols.  I upload an image, then the window gets lost behind the emulator window everytime, can these windows stay on top at all?  Same with if I'm changing dip or keys etc.  It's only a minor annoyance but it would be great if there was a setting to make those windows stay on top when I'm using them.

J
#100
Just to add, mine did have two pluto6 boards, one in the bottom panel, I imagine it was connected to the other board in some way and maybe that was something to do with it, maybe a master and slave in my single unit?

Funnily enough, they had two connected units in my local teddies back in the day, when one was switched off the other just gave some kind of communication error, I believe I just got lucky and my single unit had the link up board installed.

J