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#91
EFME - Emulator / Re: EFME - Release
Last post by always_eight - Aug 08, 2026, 02:17 PM
Thanks @BXQ and of course @DAD for all the effort you guys have put into this :)
#92
EFME - Emulator / Re: EFME - Release
Last post by Electrocoinfan91 - Aug 08, 2026, 02:00 PM
Hi BXQ, couldn't find the bug reports so put this in here. Basically, I'm experiencing with the super big 7 mab, if I try resetting the machine with CTRL+R, turbo gets activated, even though I have the developer settings off. Also Jay777 was changing some dips on the diamond Bar-X-7 and the same issue happened. Do we know of a workaround? This happens just with these 2 machines so far I believe.
#93
EFME - Emulator / Re: EFME - Bug Reports
Last post by ayeastra - Aug 06, 2026, 09:00 PM
Has anyone else noticed how BarX7 and Magic7 are very very skewed away from doing the 3x roll ins in the emulator?

They are so very very rare compared to the physical machines.  I've gone through multiple full cycles on both machines on 96% and seen the 3x roll in ONCE for bars.. on Magic7.  Not at all on Barx7.

Try it.. I'm not going mad..  worth mentioning the machines DO keep to percentage if George uses best strategy.
#94
EFME - Emulator / Re: EFME - Updates and New Rel...
Last post by ayeastra - Aug 06, 2026, 10:52 AM
Great to see such regular upgrades, well done BarX Queen.
#95
EFME - Emulator / Re: EFME - Bug Reports
Last post by BarXQueen - Aug 06, 2026, 08:50 AM
Quote from: radar on Aug 05, 2026, 09:13 PMHi BarXQueen,
Ref Super Red Bar £10. I have played £480 though the machine and the RTP percentage is only 55%. Do you think it is playing correctly as percentage is set at 88%? Please see screenshot


£480 is probably not enough for it to level off, keep playing (use George and leave it running if you like) and it should get to target. Typically it is 10,000 spins for them to achieve target.
#96
EFME - Emulator / Re: EFME - Bug Reports
Last post by radar - Aug 05, 2026, 09:13 PM
Hi BarXQueen,
Ref Super Red Bar £10. I have played £480 though the machine and the RTP percentage is only 55%. Do you think it is playing correctly as percentage is set at 88%? Please see screenshot
#97
EFME - Emulator / Re: EFME - Release
Last post by Electrocoinfan91 - Aug 05, 2026, 07:50 PM
Love the meter sound, thanks for the update.
#98
EFME - Emulator / Re: EFME - Updates and New Rel...
Last post by BarXQueen - Aug 05, 2026, 06:29 PM
EFME v1.0.34
Arcade
  • Arcade picker gained a DX-only filter, transparent launching, and favourite libraries.
  • Transparent arcade machines no longer show the scratch badge or close button, and pressing Esc now restores the tile instead of hiding the window.
  • Close Arcade can now reach a machine that has stripped its frame.
  • The arcade dialog shows the bundle file name, no longer resizes itself, and black-box transparency is fixed.
Desktop Machine (Ctrl+Shift+D)
  • Desktop Machine is now resized with the mouse wheel and dragged by clicking the machine itself; the old resize frame and glass edge are gone.
  • Fixed a bug where the top band acted as an invisible sizing frame and dragging ran a blocking loop.
  • Help text updated to match: Desktop Machine no longer has a grip or an exit button.
Sound
  • Added a meter tick sound, and players can now choose which machine sounds they hear.
Fixes
  • ISS3001 and ISS3021 meter coils are now wired and carried into their layout bundles.
  • Published ISS3021 forum layouts now self-heal their held-bank pair, and winnings are booked from the held-bank ledger instead of a proxy.
  • Fixed George holding wins and continuing to spin after a nudge.
  • The File menu no longer shows a focus ring at launch.
Windows and interface
  • Secondary windows now remember the size the user left them at.
Installer and setup
  • Fixed the release process stranding the release tag and public notes.
Under the hood
  • Decoded sbx8elac: a DIP mirror outside the 0x84xx range had made the whole ROM read as undecodable.
  • Recorded the live deploy of the two ISS3021 £8T bundles.
#99
EFME - Emulator / Re: EFME - Release
Last post by Electrocoinfan91 - Aug 05, 2026, 03:37 PM
Oh, and thanks to Dad for hosting dadsfme!
#100
EFME - Emulator / Re: EFME - Release
Last post by Electrocoinfan91 - Aug 05, 2026, 03:36 PM
Currently loving George's ability with the nudges. After a youtube subscriber I listen to, George tries his best on nudges to do exactly what the guy does. Nudge, nudge, pause, nudge. Still having a little difficulty speed wise with the super big 7 mab release but emulator overall? 100 percent loving it! I've been wanting to play these other electrocoin roms for ages, and have never seen these mab chips in the wild, only on a youtube video. I have only heard chuzzy's also on youtube. This gives me so much variety overall what to play and I'm more electrocoin and digital now, less of the JPM's etc. Of course I'm still showing respect for Wizard for what he's done, I have deleted MFME for now as I had way too many machines, but I know I can always re-download it if I want to with any layouts. Love you all for your great work and keep it up. This is not a negative way within MFME, but I just don't really need it yet as well as MAME. I've had quite a load of exciting things happen as of late. First of all, retro-text-to-speech synthesisers have got emulated via Claud and Unicorn emulation have been made possible. Plus, the new EFME, thanks BXQ again, and I'll say it 1000 times. Thanks. A lot of things have gone up this year. And soon, I'm getting my ipub pat tested and costs looked into for fitting a new main board battery by a trusted electrician.