News:

Welcome Back!

Main Menu

Recent posts

#1
EFME - Emulator / Re: EFME - Release
Last post by re-emulated - Today at 01:43 PM
@BarXQueen Here is one of those roms that fails in the emulator.

J
#2
EFME - Emulator / Re: EFME - Release
Last post by re-emulated - Today at 12:58 PM
@BarXQueen I did try what I believe is a mab rom, but it didn't work, it was building a profile in the background but I know these roms had a weird interface to the Phoenix board.  I'm not sure if this is correct but I believe the rom image is scrambled and in between the rom and mainboard an interface unscrambles it so it can boot. 

Again I don't know if my info is 100% correct.   I mean I could bundle one of the roms up if you wanted to take a look you might just know what to do with it.


Let me know :)
#3
EFME - Emulator / Re: EFME - Release
Last post by re-emulated - Today at 12:29 PM
Oh, thanks for this, I don't often pop over to Dads, but this is exciting stuff.  Been longing for some of the Electrocoins to be emulated.  Many thanks.

Is it possible that you will be looking at getting those MAB (concept) roms to work, or will they work.

Will have to have a delve in and see what's what with this fantastic sounding emulator :)

Again, many thanks for all the hard work to being us this!!

Best wishes J
#4
EFME - Emulator / Re: EFME - Release
Last post by BarXQueen - Today at 10:34 AM
Quote from: Electrocoinfan91 on Today at 10:30 AMThank you BXQ! This is just want I always needed. No need for a bar-X machine in a lounge, kitchen, garage etc like I know certain youtubers have. I've been wanting these extra nudges machines for a while, and the bar-x 7 I play a lot. I also miss a magic 7 from the admeral that was on £5 JP 10P play. Now I can play whenever I like. I've never heard that alarm noise before though when the layout first loads it made me jump!

lol, all the machines are shipped with a clear memory, that is the "RAM clear alarm" - just means you are starting afresh with no previous plays
#5
EFME - Emulator / Re: EFME - Release
Last post by Electrocoinfan91 - Today at 10:30 AM
Thank you BXQ! This is just want I always needed. No need for a bar-X machine in a lounge, kitchen, garage etc like I know certain youtubers have. I've been wanting these extra nudges machines for a while, and the bar-x 7 I play a lot. I also miss a magic 7 from the admeral that was on £5 JP 10P play. Now I can play whenever I like. I've never heard that alarm noise before though when the layout first loads it made me jump!
#6
EFME - Emulator / Re: EFME - Release
Last post by topshaun - Today at 10:06 AM
This is amazing thank you so much
#7
EFME - Emulator / Re: EFME - Release
Last post by niallquinn - Today at 10:06 AM
Great stuff, very well done!!!!!!!!!!!!

Looking forward to play them properly now, instead of the hacks/fakes we've had!!!!!

Thank you BXQ.
#8
EFME - Emulator / Re: EFME - Updates and New Rel...
Last post by BarXQueen - Today at 09:40 AM
Released build 26 today (see the EFME - release thread).

Nothing major, just a couple of bug fixes that were affecting Pook's Red Bar layout:
  • The buttons couldn't always be clicked easily
  • The coin payout sound when a win was added to the bank has been removed
#9
EFME - Emulator / Re: EFME - Release
Last post by BarXQueen - Today at 09:06 AM
Quote from: ChopleyChop on Today at 08:33 AMMany thanks for this BarXQueen, I'm still having a proper poke around in all the various screens and options but this is a very comprehensive emulator!

Developer options > turbo play + George is quite the combo to get loads of cash through a machine quickly.

Can I ask what the difference is between what EFME is emulating and the Electrocoin games in MFME? If memory serves MFME runs the Concept ROMs for these machines, and I take it EFME is running the original Electrocoin ROMs, is that correct?

i.e. This is the first time the 'proper' Electrocoin ROMs have been running in an emulator?

You are correct. MFME handles Concept ROMs and some others like MAB, plus some early Electrocoin ROMs. The later Electrocoin ROMs either don't boot in MFME or offer a win every spin. EFME emulates Casino (Bar-X, Red Bar, Big 7 family), Upright (Magic 7 family) and Flat Top (older "Super" Bar-X and similar, including Pook's Red Bar release).

I have seen different ROMs for the sitdown machines, though I'm not sure the gameplay differs. Casino Big 7 seems to use the Red Bar ROMs, and the whole Magic 7 family (Magic BAR, Bar-X 7, etc) all seem descended from a game called Cool 7s from at least 25 years ago, which would be nice to see preserved too.

A few other games run that I have never heard of (Spinna Winna, anyone?), so it would be interesting to hear what others remember. There are more Electrocoin games out there than people realise, and I've been surprised how many have surfaced.

The ROM variants seem to be about protocols more than anything. I haven't found any with different profiles in what's available so far. I'm looking forward to the famous "silent streak" ROMs surfacing, and I'm convinced different operators ran versions allowing bigger variances, though that could be down to RTP settings.
#10
EFME - Emulator / EFME - Updates and New Release...
Last post by BarXQueen - Today at 08:49 AM
I will update the original release thread with the latest version and list build/version changes here