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#1
I have sent you them in a direct message on here :-)

IP30 Held is top box door closed - thank you for that :-P
#2
EFME - Emulator / Re: EFME - Updates and New Rel...
Last post by Amusements - Oct 16, 2026, 06:03 AM
@BarXQueen Thanks for the work you have done on EMFE so far:)

Since Super Red Bar and casino Bar-X came out, I have been wondering if there is any way to hook up a triac or hopper to one of the cabinet outputs? 

#3
PFME - Pluto 6 Emulator / Re: PFME - Updates and New Rel...
Last post by BarXQueen - Oct 15, 2026, 10:24 PM
Thanks, this is really useful. You're not stuck because of the hardware. It's a gap in PFME.

The holds: IP16 to IP19 are wired as a grid on these boards, so one IP can carry several buttons. PFME doesn't know Batman's wiring yet, so pressing IP19 presses every button on that line, which is why all three holds go together. Cancel and collect will almost certainly be hiding on the same few lines. I'm adding a way to press each one separately.

The doors: for now, try Game Configuration > Raw input lines and set the top box door's IP to Held or Released on each machine until TOP BOX OPEN goes. Proper door settings, where you type in the IP yourself, are on the way.

If you can send me the Batman WOW v2.03 ROM, I can read its button table and name them properly.
#4
Quote from: BarXQueen on Oct 15, 2026, 07:05 PM
Quote from: lotechking89 on Oct 15, 2026, 06:42 PM@BarXQueen thank you for latest update got reel editor to work really easily huge plus! The 7 seg display however is lighting in lamps like a Diva would but it isn't linking to the 7 seg reader? Is there something I can do to make it work or would this need your magical touch with?

Thank you again !

Glad the reel editor went in easily!

You can sort the 7 seg yourself. The display you've placed is the "Seven-segment" type, which reads digits that PFME already knows how to decode for that program. Your board's program isn't one PFME has a record for yet (that's what the line above the lamp matrix is telling you), so that display has nothing to read and sits at "----".

The one you want is MUX LED, which lights each segment straight from a lamp cell, the same way the real glass is wired:

1. Delete the current 7 seg and insert a MUX LED from the insert menu. Put it where the old one was and set Digits to 4.

2. Each digit has one line taking eight references separated by commas, in this order: a, b, c, d, e, f, g, then the decimal point. Right-click a cell in the lamp matrix to copy its reference and paste it in. It looks like lamp-r0-c16.

3. On Pluto 6 the digit is normally the row and the segments run along columns 16 to 23, so the first digit would be:

lamp-r0-c16, lamp-r0-c17, lamp-r0-c18, lamp-r0-c19, lamp-r0-c20, lamp-r0-c21, lamp-r0-c22, lamp-r0-c23

and the second digit is the same with r1, then r2 and r3. What you've got lit in row 0 (columns 16, 17, 18, 20 and 21) fits that pattern. Before you type all 32, watch the matrix while the display is changing and check rows 1 to 3 flash in those same columns. If a digit comes out mirrored or scrambled, swap the references round until it reads properly.

If you let me know which machine and version this is, I can also add its digits to PFME's records so the ordinary Seven-segment display works for it in the next release.
Got ya sound easy to do.
Batman WOW v2.03

The IP19 button appears to operate all three hold buttons at an immediate time. I presume I cant get past that stage yet as we are still learning about these IP's? The IP18 is start IP16 is Auto. So far cannot find cancel/collect or seperate holds haha you may be more knowledgeable than I am again (lol)

And the original door switches do not work, TOP BOX OPEN message appears when building a multiplayer the IP buttons do toggle them but need a check box or an option to insert IP numbers into door switches manually into door keys page to function :-) (Sorry for giving you more headaches lol)

Thanks again :)
#5
PFME - Pluto 6 Emulator / Re: PFME - Updates and New Rel...
Last post by BarXQueen - Oct 15, 2026, 07:05 PM
Quote from: lotechking89 on Oct 15, 2026, 06:42 PM@BarXQueen thank you for latest update got reel editor to work really easily huge plus! The 7 seg display however is lighting in lamps like a Diva would but it isn't linking to the 7 seg reader? Is there something I can do to make it work or would this need your magical touch with?

Thank you again !

Glad the reel editor went in easily!

You can sort the 7 seg yourself. The display you've placed is the "Seven-segment" type, which reads digits that PFME already knows how to decode for that program. Your board's program isn't one PFME has a record for yet (that's what the line above the lamp matrix is telling you), so that display has nothing to read and sits at "----".

The one you want is MUX LED, which lights each segment straight from a lamp cell, the same way the real glass is wired:

1. Delete the current 7 seg and insert a MUX LED from the insert menu. Put it where the old one was and set Digits to 4.

2. Each digit has one line taking eight references separated by commas, in this order: a, b, c, d, e, f, g, then the decimal point. Right-click a cell in the lamp matrix to copy its reference and paste it in. It looks like lamp-r0-c16.

3. On Pluto 6 the digit is normally the row and the segments run along columns 16 to 23, so the first digit would be:

lamp-r0-c16, lamp-r0-c17, lamp-r0-c18, lamp-r0-c19, lamp-r0-c20, lamp-r0-c21, lamp-r0-c22, lamp-r0-c23

and the second digit is the same with r1, then r2 and r3. What you've got lit in row 0 (columns 16, 17, 18, 20 and 21) fits that pattern. Before you type all 32, watch the matrix while the display is changing and check rows 1 to 3 flash in those same columns. If a digit comes out mirrored or scrambled, swap the references round until it reads properly.

If you let me know which machine and version this is, I can also add its digits to PFME's records so the ordinary Seven-segment display works for it in the next release.
#6
@BarXQueen thank you for latest update got reel editor to work really easily huge plus! The 7 seg display however is lighting in lamps like a Diva would but it isn't linking to the 7 seg reader? Is there something I can do to make it work or would this need your magical touch with?

Thank you again !
#7
Quote from: BarXQueen on Oct 15, 2026, 03:04 PMPFME v0.3.11 New
  • Banknotes now work. Most machines with a note reader take £20, £10 and £5 notes, and the layouts that come with PFME have a £20 note slot. To add one to your own layout, open Edit Mode and click Note in the toolbox (or Insert, Note Slot); pick another value from its Action list.
  • You can now enter a reel's symbols by hand when PFME cannot read them from the game (the Astra WOW games, for example). Open Edit Mode, then Edit, Reel Symbols and Strips, and pick a reel. A symbol with no picture yet shows as a coloured tile with its name. This changes only what you see; the machine still plays and pays on its own reels.
  • A reel can be drawn from one tall picture of its whole band, as in MFME. If the scan does not start on the home symbol, set Band start on the reel. Cut band into symbols turns the picture into separate symbols if you prefer.
  • Reels can now run sideways (Orientation: Horizontal), turn the other way (Reversed), or be drawn as a disc with its own picture (Style: Disc).
  • Lamps can be RGB LEDs: a new RGB LED item in the toolbox, a Flat lamp shape, a No outline option, and a colour for each combination of lines on a blended lamp. The lamps behind a reel can now be any number of rows, each with its own LED colour.
  • You can put a lamp on any square of the lamp matrix, even one the game has no name for. Click it in the All tab of the lamp picker, or right-click it in the Lamp Matrix window and paste it onto the lamp.
  • Settings, Visuals has a new Frame rate card: Automatic (the default), Full rate, or a fixed limit.
  • In Desktop Machine, once the window fills the screen the mouse wheel zooms into the machine.
  • Hi-Tech data builds, and other machines' Data cards, get past DPACK ERR and EDC TIMEOUT, so Hi-Lo Hi-Lo no longer needs pointing at the non-data file.
Fixed
  • PFME runs much faster on older and two-core laptops, multi-player cabinets especially.
  • Changing a lamp's size and then clicking the next lamp no longer crashes PFME.
  • A machine reopened where you left it no longer sits on "Booting" until START is pressed.
  • On a multi-player cabinet, paid-out coins now drop in each station's own tray, and the service keys and the Doors and Keys window work on the station you have selected.
  • Cabinet, Key mapping now records the key you press, and a key mapped to a coin slot inserts the coin.
  • Chase The Ace now sees its doors and gets past OPEN BOTH DOORS.
  • New Layout no longer fills the layout with a grid of lamps, and Hi-Tech buttons are named from the game.
Worth knowing
  • A layout that uses any of the new reel, lamp or LED features needs this version or later. An older copy refuses to open it and says it needs updating; from this version on, PFME offers to fetch the update.
  • Machines that now take notes start up from their own memory the first time you open them after updating. Give them a minute; after that they resume as normal.
  • A PT Double Decker station asks for START twice after it is switched on. That is the real machine, not a fault.
  • If you give a reel a different number of symbols from the real machine, PFME warns you and stretches your strip round the reel. The symbol on the win line may then not be the one the machine pays on.
Thanks to everyone on the forum who reported problems and asked for these features. Download https://www.dadsfme.com/ec/pfme/PFME-Setup-latest.zip
WOW @BarXQueen this is a whopping update looking forward to testing and trying all this out!!
Thank you again! :-)
#8
PFME - Pluto 6 Emulator / Re: PFME - Updates and New Rel...
Last post by BarXQueen - Oct 15, 2026, 03:04 PM
PFME v0.3.11 New
  • Banknotes now work. Most machines with a note reader take £20, £10 and £5 notes, and the layouts that come with PFME have a £20 note slot. To add one to your own layout, open Edit Mode and click Note in the toolbox (or Insert, Note Slot); pick another value from its Action list.
  • You can now enter a reel's symbols by hand when PFME cannot read them from the game (the Astra WOW games, for example). Open Edit Mode, then Edit, Reel Symbols and Strips, and pick a reel. A symbol with no picture yet shows as a coloured tile with its name. This changes only what you see; the machine still plays and pays on its own reels.
  • A reel can be drawn from one tall picture of its whole band, as in MFME. If the scan does not start on the home symbol, set Band start on the reel. Cut band into symbols turns the picture into separate symbols if you prefer.
  • Reels can now run sideways (Orientation: Horizontal), turn the other way (Reversed), or be drawn as a disc with its own picture (Style: Disc).
  • Lamps can be RGB LEDs: a new RGB LED item in the toolbox, a Flat lamp shape, a No outline option, and a colour for each combination of lines on a blended lamp. The lamps behind a reel can now be any number of rows, each with its own LED colour.
  • You can put a lamp on any square of the lamp matrix, even one the game has no name for. Click it in the All tab of the lamp picker, or right-click it in the Lamp Matrix window and paste it onto the lamp.
  • Settings, Visuals has a new Frame rate card: Automatic (the default), Full rate, or a fixed limit.
  • In Desktop Machine, once the window fills the screen the mouse wheel zooms into the machine.
  • Hi-Tech data builds, and other machines' Data cards, get past DPACK ERR and EDC TIMEOUT, so Hi-Lo Hi-Lo no longer needs pointing at the non-data file.
Fixed
  • PFME runs much faster on older and two-core laptops, multi-player cabinets especially.
  • Changing a lamp's size and then clicking the next lamp no longer crashes PFME.
  • A machine reopened where you left it no longer sits on "Booting" until START is pressed.
  • On a multi-player cabinet, paid-out coins now drop in each station's own tray, and the service keys and the Doors and Keys window work on the station you have selected.
  • Cabinet, Key mapping now records the key you press, and a key mapped to a coin slot inserts the coin.
  • Chase The Ace now sees its doors and gets past OPEN BOTH DOORS.
  • New Layout no longer fills the layout with a grid of lamps, and Hi-Tech buttons are named from the game.
Worth knowing
  • A layout that uses any of the new reel, lamp or LED features needs this version or later. An older copy refuses to open it and says it needs updating; from this version on, PFME offers to fetch the update.
  • Machines that now take notes start up from their own memory the first time you open them after updating. Give them a minute; after that they resume as normal.
  • A PT Double Decker station asks for START twice after it is switched on. That is the real machine, not a fault.
  • If you give a reel a different number of symbols from the real machine, PFME warns you and stretches your strip round the reel. The symbol on the win line may then not be the one the machine pays on.
Thanks to everyone on the forum who reported problems and asked for these features. Download https://www.dadsfme.com/ec/pfme/PFME-Setup-latest.zip
#9
PFME - Pluto 6 Emulator / Re: PFME - Updates and New Rel...
Last post by BarXQueen - Oct 15, 2026, 11:26 AM
Quote from: lotechking89 on Oct 14, 2026, 06:27 PM@BarXQueen I am having regular crashes with pmfe, when editing lamps on a top box, when sizing them to 16x16 whether panel or bulb. It is crashing nearly every other bulb.

Using the latest build. Could you take a look into this please buddy?

Thank you

@lotechking89 Thanks for reporting this, and sorry it's been crashing on you. I've found it and fixed it, and the fix will be in the next update.

It isn't the 16x16 size or the top box. It happens when you type a size into the Width or Height box and then click the next lamp straight on the layout. The size box still has the cursor in it at that moment, and PFME falls over when it swaps the properties panel over to the new lamp. That's why it only got some of your lamps, not every one.

Until the update arrives you can avoid it by picking the next lamp from the elements list instead of clicking it on the layout. Clicking anywhere on the elements list first, then on the next lamp, works too. Your typed sizes still save either way.
#10
@BarXQueen I am having regular crashes with pmfe, when editing lamps on a top box, when sizing them to 16x16 whether panel or bulb. It is crashing nearly every other bulb.

Using the latest build. Could you take a look into this please buddy?

Thank you