DADsFME is hosted by Desert Island Fruits
Quote from: re-emulated on Sep 08, 2026, 11:45 AMNice, I can add bloom to the outer plastic rgb and it doesn't affect the png border
@BarXQueen I'm not sure if this is possible, but for the rgb around the plastic, I'm using overlapping tube section, so they sit on top of each other. I wonder if it is at all possible to be able to have all the rgb colours in just one object? So just one rgb strip that contains all the colour streams? If that makes sense, I don't know if it's possible or even if I might be not getting how these objects should behave in the emulator.
Thanks for the ongoing updates, amazing stuff, thank you so much for all your hard work on this project.
J



Quote from: re-emulated on Sep 07, 2026, 09:18 PM@BarXQueen What's the highest pixel depth for slot art bud. I have some insanely huge artwork available for Solid Gold, I plan on doing a full machine, this machine is insanely huge. I did notice, I got the RGB for the fluorescent tubing working to a good level on my layout, however it's often crashing the emulator. Also is there a way I can size layout dimensions at all?While editing/building your layout, try pausing the machine as that will reduce the load on your computer. Thanks to BXQ for that tip.
J
Quote from: BarXQueen on Sep 07, 2026, 05:23 PMWOW I am now I am getting my creative cogs in gear knowing this! This was one bug bear I had with io3 spec on MFME as the Bullions were defaulted to stand up so I could never do the Arena's quite justice! Many Thanks for the reply mate - glad to help where I can :-) And eagerly looking forward to your next update!Quote from: lotechking89 on Sep 06, 2026, 11:05 PM@BarXQueen WOW what an amazing improvement on lamping! And great bug fixes.
I can solve the 'Tower lamping' for you, in return I may need you to do a little exploring, when multiplayers for example Double Decker, Treasury and both Platinum machines were made by Astra the game card was made# to default to Sit Down 'Panther' cabs, the upright cabs were set to upright cabinets via a wired plug on the loom to tell the machine it was not a sit-down cabinet but an upright model, which in turn alters lamping layouts, for example TOWER 123 was the player indicator lights that were used on uprights to show which player was on the feature, in Double Decker, the PARTY TIME / DOUBLE DECKER LOGO and ALL ABOARD was lamped for sit down panthers - NOT for uprights, which these would not then light up when plugged for an upright kinda cab. As with emulators sit down cabinets are trickier to emullate with artwork, uprights are easier to design for DX-ing, is there a way you can look to see if you can find from within the pluto software where you could do a 'switch' for us creators to change from sit - down to upright via a virual plug so to speak? As you will see a lot of creators probably suggesting that lights aren't going with their upright artworks because ASTRA defaulted all or most game cards to sit down cabinets with their alternative button layouts (which I think has previously been mentioned) and affects lamping numbering and attracting. I hope this is of use to you :-)
You're right about all of it, and it's fixed in the next version (I will release in the next day or so).
Nine machines here carry both sets of lamps: both Double Deckers, Treasury, the three Platinums, Hall of Fame and the two Base Games. The board reads that wire once when it starts and picks its whole lamp and button list off it. All nine default to the sit-down, which is why that was the only one anybody could get.
It's in Cabinet > Game Configuration, on the picker called Cabinet type strap. Leave it alone for a sit-down, set it to Soldered high for an upright, then Apply and power cycle, since the board only reads that wire at boot. You set it per station rather than once for the bank, and it saves into the layout, so one you send on opens as the cabinet you built it as.
Set an upright and TOWER 1, 2 and 3 turn up in the lamp list, the DOUBLE DECKER, PARTY TIME and ALL ABOARD legends drop out because an upright hasn't got them, the award row goes from ASTRA to BAR, and AUTOPLAY and TRANSFER stop lighting each other's buttons. That last one I could measure. The button the machine drives 14 times over a run was called TRANSFER on an upright and AUTOPLAY on a sit-down. It's AUTOPLAY on both now.
Quote from: lotechking89 on Sep 06, 2026, 11:05 PM@BarXQueen WOW what an amazing improvement on lamping! And great bug fixes.
I can solve the 'Tower lamping' for you, in return I may need you to do a little exploring, when multiplayers for example Double Decker, Treasury and both Platinum machines were made by Astra the game card was made# to default to Sit Down 'Panther' cabs, the upright cabs were set to upright cabinets via a wired plug on the loom to tell the machine it was not a sit-down cabinet but an upright model, which in turn alters lamping layouts, for example TOWER 123 was the player indicator lights that were used on uprights to show which player was on the feature, in Double Decker, the PARTY TIME / DOUBLE DECKER LOGO and ALL ABOARD was lamped for sit down panthers - NOT for uprights, which these would not then light up when plugged for an upright kinda cab. As with emulators sit down cabinets are trickier to emullate with artwork, uprights are easier to design for DX-ing, is there a way you can look to see if you can find from within the pluto software where you could do a 'switch' for us creators to change from sit - down to upright via a virual plug so to speak? As you will see a lot of creators probably suggesting that lights aren't going with their upright artworks because ASTRA defaulted all or most game cards to sit down cabinets with their alternative button layouts (which I think has previously been mentioned) and affects lamping numbering and attracting. I hope this is of use to you :-)