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Quote from: BarXQueen on Oct 06, 2026, 09:58 AMPFME v0.3.10 NewFixed
- Hi-Tech machines now get much further. They pair with their coin mech, hopper and note reader and take coins, they play sound, and their buttons and lamps show the names the game itself gives them. Hi-Lo Hi-Lo now takes credits and plays. For Hi-Lo Hi-Lo, point your layout at `hilohilo_nondata.s19`: the other build stops on DPACK ERR because it wants a Datapak, which PFME does not have.
- If you line up a machine's reels or rename its symbols and then save the layout, those settings now go with the layout. Anyone you share it with sees the reels where you put them, not where they sit on your own PC.
Worth knowing The first time you open each layout after updating, the machine starts up from its own memory instead of carrying on where you left it. Give it a minute to come up; after that it resumes as normal. Reported on the forum by players of the Hi-Tech and multi-player layouts. Download https://www.dadsfme.com/ec/pfme/PFME-Setup-latest.zip
- On a cabinet with more than one player, each station can now use the same keys. Before, a key taken by one station was refused on the others, and a cabinet built by copying a station would not accept any keys at all. The Key Mapping window now groups its rows by station.
- A picture you insert or change no longer comes out squashed or stretched. On a cabinet with several stations, it now fits the station you are working on instead of the whole cabinet.
- If you swap a stretched background picture for one of a different shape, PFME now fits it without distorting it, and tells you how to stretch it again if you want to.
- The hopper now pays out at about 5 coins a second instead of 2, so a full bank no longer takes two minutes to empty.
- Hi-Tech reels no longer stop with a REEL ERROR during play or in the machine's own reel test.
- A Hi-Tech coin mech no longer stops answering after the machine restarts, which used to leave it showing NOT SET TO DES OR UNPLUGGED.
- A machine whose layout lists fewer reels than the board has now starts. Before, it sat at 0 MHz and never ran.