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#11
The Lounge / Re: £5000 Blueprints???
Last post by niallquinn - Oct 13, 2026, 04:22 PM
Shit the bed.
#12
The Lounge / Re: £5000 Blueprints???
Last post by ayeastra - Oct 12, 2026, 04:21 PM
Running under Bingo licence, interesting but not a slot so.. meh
#13
PFME - Pluto 6 Emulator / Re: Speed issues on PFME
Last post by steven2024 - Oct 11, 2026, 11:50 PM
hi is there any way to speed my pmfe up and increase the mhz running im autistic and im new to pmfe software
#14
The Lounge / £5000 Blueprints???
Last post by DAD - Oct 11, 2026, 07:04 PM
Is this right?  Apparently available in an arcade in Blackpool.

I bloody hope they don't show up anywhere near me!!
#15
Quote from: BarXQueen on Oct 09, 2026, 01:35 PM
Quote from: lotechking89 on Oct 08, 2026, 06:24 PMAmazing!

V1.02 Treasury has a reel lamp stuck as unnamed in row 15 column 31, I use this route to type it in the reel 1 top lamp position but it doesn't recognise the lamp? Is there a way around it I can add this rouge lamp into reel 1 top?

Thank you

You've hit a gap in the editor, not something you're doing wrong.

A layout can only bind a lamp that has a name in that machine's lamp list. Treasury's list is read out of its own program, and row 15, column 31 isn't on it, so the reel lamp box won't take it, whether you pick it, paste it or type it in. The lamp grid still shows unnamed cells so you can find a lamp by watching it flash, but at the moment there's no way to bind one, and I'm afraid there's no workaround in the current build.

I'll add a way to bind an unnamed cell by its row and column, so a lamp like this one can go straight onto reel 1 top.

Before then, could you tell me what that lamp does on the machine? If it lights with the top position of reel 1 every time, that also tells me Treasury's lamp list is missing an entry, and I'd like to find out why.
Hey
Thanks for your interesting reply. Yes i believe it is an odd bit of programming. The named lamp r1 top, lights etc in test but doesnt light on real mode. But the one I listed to you yesterday acts and lights to how it should for reel 1 top. So I am not quite sure what's happened it may be an Astra programming error?
#16
PFME - Pluto 6 Emulator / Re: PFME - Updates and New Rel...
Last post by BarXQueen - Oct 09, 2026, 01:35 PM
Quote from: lotechking89 on Oct 08, 2026, 06:24 PMAmazing!

V1.02 Treasury has a reel lamp stuck as unnamed in row 15 column 31, I use this route to type it in the reel 1 top lamp position but it doesn't recognise the lamp? Is there a way around it I can add this rouge lamp into reel 1 top?

Thank you

You've hit a gap in the editor, not something you're doing wrong.

A layout can only bind a lamp that has a name in that machine's lamp list. Treasury's list is read out of its own program, and row 15, column 31 isn't on it, so the reel lamp box won't take it, whether you pick it, paste it or type it in. The lamp grid still shows unnamed cells so you can find a lamp by watching it flash, but at the moment there's no way to bind one, and I'm afraid there's no workaround in the current build.

I'll add a way to bind an unnamed cell by its row and column, so a lamp like this one can go straight onto reel 1 top.

Before then, could you tell me what that lamp does on the machine? If it lights with the top position of reel 1 every time, that also tells me Treasury's lamp list is missing an entry, and I'd like to find out why.
#17
Amazing!

V1.02 Treasury has a reel lamp stuck as unnamed in row 15 column 31, I use this route to type it in the reel 1 top lamp position but it doesn't recognise the lamp? Is there a way around it I can add this rouge lamp into reel 1 top?

Thank you
#18
PFME - Pluto 6 Emulator / Re: PFME - Updates and New Rel...
Last post by BarXQueen - Oct 08, 2026, 05:37 PM
Quote from: lotechking89 on Oct 08, 2026, 05:32 PM@BarXQueen quick question, Wow cabbed Astras for example do not self detect reel mapping for images on pfme. However some of us layout creators know where these images go. Reels always have same number of symbols which start from a home position. Would it be able/or could you create an update for those layouts without self detect reels for us to manually put in a symbol per box against each reel?
Thank you again :)
That will be in the next version
#19
@BarXQueen quick question, Wow cabbed Astras for example do not self detect reel mapping for images on pfme. However some of us layout creators know where these images go. Reels always have same number of symbols which start from a home position. Would it be able/or could you create an update for those layouts without self detect reels for us to manually put in a symbol per box against each reel?
Thank you again :)
#20
PFME - Pluto 6 Emulator / Re: PFME Pluto6 Emulator
Last post by JoshX21 - Oct 07, 2026, 09:40 AM
Not sure if this has been mentioned, but on the Multiplayer layouts the service door toggle only toggles it for the topbox only even when you have the stations selected.