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Quote from: BarXQueen on Oct 09, 2026, 01:35 PMHeyQuote from: lotechking89 on Oct 08, 2026, 06:24 PMAmazing!
V1.02 Treasury has a reel lamp stuck as unnamed in row 15 column 31, I use this route to type it in the reel 1 top lamp position but it doesn't recognise the lamp? Is there a way around it I can add this rouge lamp into reel 1 top?
Thank you
You've hit a gap in the editor, not something you're doing wrong.
A layout can only bind a lamp that has a name in that machine's lamp list. Treasury's list is read out of its own program, and row 15, column 31 isn't on it, so the reel lamp box won't take it, whether you pick it, paste it or type it in. The lamp grid still shows unnamed cells so you can find a lamp by watching it flash, but at the moment there's no way to bind one, and I'm afraid there's no workaround in the current build.
I'll add a way to bind an unnamed cell by its row and column, so a lamp like this one can go straight onto reel 1 top.
Before then, could you tell me what that lamp does on the machine? If it lights with the top position of reel 1 every time, that also tells me Treasury's lamp list is missing an entry, and I'd like to find out why.
Quote from: lotechking89 on Oct 08, 2026, 06:24 PMAmazing!
V1.02 Treasury has a reel lamp stuck as unnamed in row 15 column 31, I use this route to type it in the reel 1 top lamp position but it doesn't recognise the lamp? Is there a way around it I can add this rouge lamp into reel 1 top?
Thank you
Quote from: lotechking89 on Oct 08, 2026, 05:32 PM@BarXQueen quick question, Wow cabbed Astras for example do not self detect reel mapping for images on pfme. However some of us layout creators know where these images go. Reels always have same number of symbols which start from a home position. Would it be able/or could you create an update for those layouts without self detect reels for us to manually put in a symbol per box against each reel?That will be in the next version
Thank you again
