PFME - Updates and New Releases

Started by BarXQueen, Aug 21, 2026, 02:37 PM

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BarXQueen

@lotechking89 You're not doing anything wrong. I've looked into it, and it's PFME's layout editor getting the size wrong, not your pictures. Upscaling them was the right thing to do.

There are two things going on. When you put a picture on the cabinet surface (the background), PFME stretches it to fill the space that's already there, whatever shape the picture is. A single-player layout is roughly square and your picture is the shape of your screen, so it gets squashed from the sides. That's the distortion.

The second one is the postage stamp. When you then insert another picture, PFME works out its size from how much it had to shrink the background picture. That's meant for pieces cut out of the background photo, so they drop back exactly where they came from. With a very high resolution background the shrink is big, so every picture you add afterwards gets shrunk by the same amount and squashed the same way. On a three-player cabinet it's worse, because a picture on the top box ends up setting the size for the player stations as well.

I'm fixing this for the next release. A picture you insert will keep its own shape and fit the machine you put it on.

Until then, this should get you going:

1. Click the cabinet surface. In the panel on the right, change Fit from Fill to Uniform. Your picture keeps its proper shape instead of being stretched (you may get a strip down the sides where the shapes don't match).

2. For each picture you insert, type the Width and Height you want into the same panel instead of trusting the size it arrives at. Keep the two numbers in the same proportion as the picture itself, or it will squash again.

3. If you'd rather it filled the space exactly, crop your pictures to the shape of the space before you import them. A single-player machine is close to square, each station on a three-player is a bit wider than it is tall (about 6 wide to 5 high), and the top box is a long strip about 6 times wider than it is high.