PFME - Updates and New Releases

Started by BarXQueen, Aug 21, 2026, 02:37 PM

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re-emulated

Many thanks for the update, excellent work :)

j

re-emulated

Nice, I can add bloom to the outer plastic rgb and it doesn't affect the png border :)

@BarXQueen I'm not sure if this is possible, but for the rgb around the plastic, I'm using overlapping tube section, so they sit on top of each other.  I wonder if it is at all possible to be able to have all the rgb colours in just one object?  So just one rgb strip that contains all the colour streams?  If that makes sense, I don't know if it's possible or even if I might be not getting how these objects should behave in the emulator.

Thanks for the ongoing updates, amazing stuff, thank you so much for all your hard work on this project.

J

BarXQueen

Quote from: re-emulated on Sep 08, 2026, 11:45 AMNice, I can add bloom to the outer plastic rgb and it doesn't affect the png border :)

@BarXQueen I'm not sure if this is possible, but for the rgb around the plastic, I'm using overlapping tube section, so they sit on top of each other.  I wonder if it is at all possible to be able to have all the rgb colours in just one object?  So just one rgb strip that contains all the colour streams?  If that makes sense, I don't know if it's possible or even if I might be not getting how these objects should behave in the emulator.

Thanks for the ongoing updates, amazing stuff, thank you so much for all your hard work on this project.

J

Yes, that is possible, and you have had it since 0.3.0 without knowing it. I described it in the release notes as "several lamp lines behind one coloured lens".

Select the lamp and look down the properties panel for the row called "Blend lines (slug=#colour, ...)". The lamp's own binding at the top is the first colour line, and its On colour is what that line contributes. In the blend row you type the other lines as one comma list, so for a three-colour strip you would leave the red line in the Lamp box and type something like this into the blend row:

brda-grn=#00ff00, brda-blu=#0000ff

That gives you one object. The lens then lights in the mix of whichever lines the machine has on at that moment, so red and green together read amber and all three read white, the same as the real strip does. Leave the colour off an entry and it takes the lamp default. Clear the row and the lamp goes back to being an ordinary single one. The slugs come off the lamp matrix window, and Learn will give you them if you would rather press a button and see what lights.

Now the part you would have run into, because it is exactly what you are working on. Until now the bloom did not follow the mix. It was built once in the lamp's colour and after that only got brighter and dimmer, so a lens showing amber would have carried a red glow. Your overlapping strips do not have that problem, because each one owns its own bloom. So if you had swapped to a single object today you would have kept the right colour on the plastic and lost it on the glow, which is not a trade worth making.

That is fixed and it will be in the next release. The halo now takes the same mixed colour as the lens, so one strip blooms the colour it is showing. One thing I left deliberately: if you set a Glow colour on the lamp yourself, that is respected and stays put, on the grounds that if you have set the halo to match the surround you probably did not want it chasing the lines behind the glass.

So I would stay on your overlapping sections for now and switch to the single object when the update lands. It is a two minute job on each strip and you will end up with a third of the elements.

One thing back at you if you do not mind. Which machine is this? Some of these boards fade their colour lines rather than switching them, and I have the fade working but currently turned off, because there was nothing in anybody's layout to see it on. Yours would be the first, and if it is one of the fading boards I would like to turn it back on for the same release rather than have you place the whole strip and find it stepping between colours.

re-emulated

It's Solid Gold v1.06 romset :)

Oh, and that's great, thank you once again.  I'm only just building it so it will be when I get time, I'm still ironing out some artwork issues on the base layout anyway :)

J

re-emulated

@BarXQueen Out of interest is there any reason why these don't offer a 'community game' feature.  Even on a single unit these would offer this now and again, I'm nearly £450 in without one at all.  I know mine had 2 pluto6 boards, so I don't know if that had specific software on it for community stuff.  I never checked the CF card when I had it sadly.  Or is it just a quirk of early emulation issues?

Also, those Deluxe versions that would change feature board values every now and again, I can't seem to trigger that instance and it was fairly often in the wild.

Keep up this great work, this is fast becoming my favourite emulator :)

J

bullionbars2016

Quote from: re-emulated on Sep 08, 2026, 06:49 PM@BarXQueen Out of interest is there any reason why these don't offer a 'community game' feature.  Even on a single unit these would offer this now and again, I'm nearly £450 in without one at all.  I know mine had 2 pluto6 boards, so I don't know if that had specific software on it for community stuff.  I never checked the CF card when I had it sadly.  Or is it just a quirk of early emulation issues?

Also, those Deluxe versions that would change feature board values every now and again, I can't seem to trigger that instance and it was fairly often in the wild.

Keep up this great work, this is fast becoming my favourite emulator :)

J
theres 2 different versions standalone or community 2 different roms profiles same as pure gold standalone and pure gold community which have link

re-emulated

Yes, but this is running exact software v1.06 community as mine and it offered community games on my single non linked unit.  Unless I'm mistaken.  But installed this exact software on my single unit.  I purchased a single unit, from a 3 unit set.

J

re-emulated

Just to add, mine did have two pluto6 boards, one in the bottom panel, I imagine it was connected to the other board in some way and maybe that was something to do with it, maybe a master and slave in my single unit?

Funnily enough, they had two connected units in my local teddies back in the day, when one was switched off the other just gave some kind of communication error, I believe I just got lucky and my single unit had the link up board installed.

J

re-emulated

@BarXQueen Not sure if I can already do this, but whenever I'm changing anything and another window comes up, so say I'm loading reel symbols.  I upload an image, then the window gets lost behind the emulator window everytime, can these windows stay on top at all?  Same with if I'm changing dip or keys etc.  It's only a minor annoyance but it would be great if there was a setting to make those windows stay on top when I'm using them.

J

re-emulated

Also.  In the reel editor.  Could you implement a way to drag a copy form other positions, so I could drag a X symbol to another position etc?

J

DAD

Quote from: re-emulated on Sep 08, 2026, 10:05 PM@BarXQueen Not sure if I can already do this, but whenever I'm changing anything and another window comes up, so say I'm loading reel symbols.  I upload an image, then the window gets lost behind the emulator window everytime, can these windows stay on top at all?  Same with if I'm changing dip or keys etc.  It's only a minor annoyance but it would be great if there was a setting to make those windows stay on top when I'm using them.

J
I just drag the main window to one side while doing stuff like that so I can see both. I get what you mean though.
Welcome to DADsFME, enjoy your stay :)

DAD

Quote from: re-emulated on Sep 08, 2026, 10:11 PMAlso.  In the reel editor.  Could you implement a way to drag a copy form other positions, so I could drag a X symbol to another position etc?

J
Yeah that's like MFME but again it's not a great hardship loading one at a time.  It would be a different if it was something other than a lo-tech as that would be a bit of a pain.

Gotta say I'm loving the interest in PFME,  It's proving even more popular than I thought.
Welcome to DADsFME, enjoy your stay :)

re-emulated

It's an amazing emulator.  I wasn't expecting it.  So it's a nice little surprise on top of the Electrocoin emulator. :)

We are spoilt right now.

I'm not really interested in those barcrest video slots, I find them boring, it was interesting to see but just not my cup of tea.

J

Yeah, my comments above for those improvements are not a necessity but be great if those could be implemented, certainly not essential, more for a faster workflow.

J