PFME - Updates and New Releases

Started by BarXQueen, Aug 21, 2026, 02:37 PM

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re-emulated

@BarXQueen Hey, hope you are well.

I was just having a tinker.  I have Solid Gold Deluxe layout in the works.

Could you give me some pointers regarding DIP settings.  I can't get them to stock when I change them?

Also I noticed in the button section, there is no STAKE button, on credit you could change stake from 10p to £1, though on this version it's likely only 25p, 50p £1.  I can't seem to find the button and all those 25p 50p £1 lamps are always on even though it's set at £1.  It would usually only display the current stake lamp.

Excellent work, I can't believe it's possible to run these, massive thanks.  I might have an image of my actual Solid Gold I had a few years back, so it's likely I can produce a graphic layout on this machine once I get my head around all the tools :)

J

DAD

Quote from: re-emulated on Aug 30, 2026, 01:17 PM@BarXQueen Hey, hope you are well.

I was just having a tinker.  I have Solid Gold Deluxe layout in the works.

Could you give me some pointers regarding DIP settings.  I can't get them to stock when I change them?

Also I noticed in the button section, there is no STAKE button, on credit you could change stake from 10p to £1, though on this version it's likely only 25p, 50p £1.  I can't seem to find the button and all those 25p 50p £1 lamps are always on even though it's set at £1.  It would usually only display the current stake lamp.

Excellent work, I can't believe it's possible to run these, massive thanks.  I might have an image of my actual Solid Gold I had a few years back, so it's likely I can produce a graphic layout on this machine once I get my head around all the tools :)

J
If you make a dip change you'll need to scroll down to the bottom of that section and perform a power cycle for the changes to apply.

Hope this helps :)
Welcome to DADsFME, enjoy your stay :)

re-emulated

@BarXQueen  Nice, thanks, that works and retains the dip settings :).   I still locate the button for stake change, the lamp is flashing though, but I can't see the button in the button section, if I add a button it's not in there either.  Wonder if there is a specific option on the dips.

You could press the stake change button to scan through the stake options, so if I insert a £1 I would be able to select a preferred stake with the stake button from maybe 10p to £1.

Stake key also not present on the normal non deluxe settings.  I've tried the version I had v06, definitely could change stake on these?

J


fruitsnappa

Many thanks for this update.

re-emulated

I have a pdf of the user manual for Solid Gold, but it seems to be for the lower stake release, it doesn't mention the stake button on this pdf, it certainly had one though.

Thanks for any input.

J

BarXQueen

PFME v0.3.2
In this build
  • The reels move properly again. They were reported gone clunky the day after 0.3.1 went out, symbols jumping about as a band is dragged, and the cause was the resting-step correction in that same build. It moved a reel's symbol index onto one frame of reference and left the sub-cell paint measured from another, so on any reel parking below its middle step, 125 of the 143 measured here, a steady one-step walk painted a leap forward and a slide back at every symbol boundary. Party Time Player parks on the middle step, the one phase where the two frames agree, which is why nothing here caught it before the build went out.
  • Reels are smoother than they have been in any build, and the difference is largest on a PC that is working hard. They used to repaint from a 33 ms timer and snap to whole motor steps, and that timer slips under load. The painted position now chases the reported one on the display's own clock, so two short frames cover exactly the ground of one long one and a spin has the same shape whatever else the machine is doing. It is paint and nothing else: a stopped reel repaints nothing, homing is still a jump because that is what the mechanism does, and the stop the ROM pays on is untouched.
  • Solid Gold, Pure Gold and the rest of that family have their STAKE button. People went looking for one and were right to: the machine's own manual lists STAKE START among the eight panel buttons, the v1-08 test report records the stake being changed in game, and the ROM pairs a STAKE lamp with a switch on scan row 2, beside TEST and DUMP, the one measured exception to the rule that rows 2 and 3 are service switches. Nineteen programs carry it, the whole community family, every one at the same switch. Party Time Player, the machine most of this was built against, has no such button, which is the entire reason it was missing. Proved on Solid Gold rather than argued from the code: a two pound coin at 100P PLAY, then three presses walking the readout 100P, 25P, 50P, 100P. The shipped faces gained the button by surgery rather than being redrawn, so hand-fitted artwork is untouched, and a face you generate from now on gets it in the same place.
  • The help page told you PFME had no interface for the plugs. It has had one since Cabinet > Game Configuration shipped, stake key included, and the page now says so.
  • Pure Gold Community no longer scrolls NO NOTE STACKR. The cause was PFME fitting a note acceptor to every machine whether that cabinet has one or not. What is modelled of the acceptor is still partial, one of the questions it cannot answer latches a fault bit that this program has no way of clearing, and the saved machine state carries the latched bit back on every restart. That is exactly why an in-app power cycle cleared it and reopening PFME brought it straight back. A note acceptor is now a fitment: fitted by default only on the four boards that will not run without one, an empty connector everywhere else, and "Not fitted" is on the picker in Game Configuration if you want to change it.
  • The font box lists the fonts this PC can actually draw. Font family was wired up all along and honoured on the alpha readout, the LED display, labels and the money readout, but it read as dead for two reasons at once: typing a name and pressing Enter did nothing until you clicked away, and a font you do not have installed is quietly swapped for the default. All four places now share one picker of the installed families, the name already stored stays visible even on a PC that lacks that font, and typing still works and now commits on Enter.
  • A machine saved outside the PFME folder packs its card inside itself. A face built elsewhere and sent here pointed at a path that existed on exactly one PC in the world, and it opened on none of the others. Saving anywhere outside the installation now writes the whole CompactFlash card and its artwork into the .pfme, so what you hand somebody is a machine. A face whose ROM path has gone stale is now matched on the fingerprint the binding already carried, which is how bundles built before this build open as well.

Download https://www.dadsfme.com/ec/pfme/PFME-Setup-latest.zip