News:

Welcome Back!

Main Menu

EFME - Release

Started by BarXQueen, Jul 19, 2026, 04:30 PM

Previous topic - Next topic

Patman

Thanks @BarXQueen for this just played Pooks super red bar on it absolutely amazing thanks again

Electrocoinfan91

Looks like sound is fixed as I'm trying the oxo super reals. thanks for fixing BXQ. Do you know where the release notes are kept? I'd love to know what went wrong there! lolol

BarXQueen

Quote from: Electrocoinfan91 on Today at 08:10 PMLooks like sound is fixed as I'm trying the oxo super reals. thanks for fixing BXQ. Do you know where the release notes are kept? I'd love to know what went wrong there! lolol
The pitch is set on the board, either 8000Hz or 7576Hz depending on the game, I had just chosen the wrong one.

Electrocoinfan91

Quote from: BarXQueen on Jul 21, 2026, 09:46 AM
Quote from: Electrocoinfan91 on Jul 21, 2026, 08:54 AMOh yeah Bar-X Queen, just wanted to big up the accessibility of this new emulator plus its help files. As I'm blind, I have to use a screen reader to navigate the screen. It can read absolutely everything. I am using it like MFME where you can't empty the machine with the real hopper to make it easier for me. Unfortunately I can't use George yet with super red bar which would come in handy for the extra nudge feature and I have screwed up plenty of 6, 9, and even a 12 nudge sequence to get no win. Whereas George helps with all this and I can stop him whenever I feel like I need to stop him. Once again a massive thanks for these features.

Thank you for your comments.

George is now fixed on Red Bar, download the latest version from Pook's DXcellent site.

If there are any other accessibility features you would like just ask and I will see what I can do.

Got the red bar update. George is currently battering OXO  SR P1 lolol 3 boards already! I'm guessing then that the sounds in OXO single player is higher pitched than the big OXO super reels, which now match the real machine. Guess this is a rom fault. When that golden bar oxo gets released, it should sound as it should be in that video link. As for accessibility, I'd like multi player machines to load as they do in MFME rather than having to focus on each machine miving the cursor to that cabinet window, so I can alt tab to each player and play 2 at a time..

BarXQueen

Quote from: Electrocoinfan91 on Today at 09:02 PM
Quote from: BarXQueen on Jul 21, 2026, 09:46 AM
Quote from: Electrocoinfan91 on Jul 21, 2026, 08:54 AMOh yeah Bar-X Queen, just wanted to big up the accessibility of this new emulator plus its help files. As I'm blind, I have to use a screen reader to navigate the screen. It can read absolutely everything. I am using it like MFME where you can't empty the machine with the real hopper to make it easier for me. Unfortunately I can't use George yet with super red bar which would come in handy for the extra nudge feature and I have screwed up plenty of 6, 9, and even a 12 nudge sequence to get no win. Whereas George helps with all this and I can stop him whenever I feel like I need to stop him. Once again a massive thanks for these features.

Thank you for your comments.

George is now fixed on Red Bar, download the latest version from Pook's DXcellent site.

If there are any other accessibility features you would like just ask and I will see what I can do.

Got the red bar update. George is currently battering OXO  SR P1 lolol 3 boards already! I'm guessing then that the sounds in OXO single player is higher pitched than the big OXO super reels, which now match the real machine. Guess this is a rom fault. When that golden bar oxo gets released, it should sound as it should be in that video link. As for accessibility, I'd like multi player machines to load as they do in MFME rather than having to focus on each machine miving the cursor to that cabinet window, so I can alt tab to each player and play 2 at a time..
Unfortunately the emulator is too far down the road of development to be changed, however I could put in a shortcut key (maybe tab and shift tab) to flick between the machines and don't forget George can be activated and deactivated with Ctrl+G