DADsFME

Fruit Machine Emulation => EFME - Emulator => Topic started by: BarXQueen on Jul 19, 2026, 04:30 PM

Title: EFME - Release
Post by: BarXQueen on Jul 19, 2026, 04:30 PM
I have been waiting for 25 years for someone to release an emulator for Electrocoin machines such as Bar-X 7even and Magic 7. These machines are becoming more and more rare and so, in the interests of preserving some fruit machine history, I decided to release EFME

It emulates a wide range of older Electrocoin flat-top and casino machines up to £35 jackpot, and support is growing. The emulator offers the following features:

- Design tools for creating your own DX (or classic) layouts.
- Each layout bundle supports multiple skins, so one Bar-X 7even £25 bundle can hold every artwork variant.
- An Arcade function, you can specify how many machines to open on screen and it will fill your screen with Bar-X machines
- George - George will play machines for you. Ctrl+G to activate
- Punters feature. One downside of FME generally is that the machines are always dead. This feature will play multiple machines in the background and at random so you then don't know what has paid and what hasn't. No looking at the meters though!
- Extensive help files

The emulator doesn't ship with any layouts, when you install the application it will create an EFME folder in your documents folder with a subfolder called Layouts - just drop the layouts in there and you are good to go. You should only use the emulator to play ROMs you own the actual machine for.

Tested on Windows 10 and 11, any issues post them here and I will try my best to fix them. You'll need the .NET 8 Desktop Runtime, the installer will point you at it if it's missing.

To install, download the zip, right-click it and choose "Extract All", then run the EFME-Setup file inside and follow the prompts; it installs to your user account only and creates the Documents\EFME\Layouts folder for you.

Windows may warn that the publisher is unknown, which is normal for free, unsigned software; just click "More info" then "Run anyway".


BXQ

Title: Re: EFME - Release
Post by: spa on Jul 19, 2026, 05:16 PM
Brilliant, thank you for doing this!
Title: Re: EFME - Release
Post by: DAD on Jul 19, 2026, 05:22 PM
This is one fantastic Emulator and it's been an absolute honour to be involved in its development.  Many thanks to BXQ for reaching out to me in the first place.

At the time of writing there are TWO layouts available to download from the Release Area.  Many more layout releases are planned in the coming weeks so please keep looking in.

[EDIT] Make that three with Pooks RedBar DX....

https://www.desertislandfruits.com/forum/index.php?/topic/21894-super-red-bar-dx-electrocoin-for-efme-1025/

Cheers
Title: Re: EFME - Release
Post by: ayeastra on Jul 19, 2026, 05:38 PM
This is going to be amazing, thank you so much
Title: Re: EFME - Release
Post by: mainjohn on Jul 19, 2026, 06:05 PM
hi i cant get it to open comes up with error saying no layouts even though ive done what it says on read me
Title: Re: EFME - Release
Post by: mainjohn on Jul 19, 2026, 06:14 PM
ignore my last comment me being an idiot great work thankyou for this release
Title: Re: EFME - Release
Post by: fruitsnappa on Jul 19, 2026, 07:03 PM
Great stuff, many thanks for this.
Title: Re: EFME - Release
Post by: evo on Jul 19, 2026, 07:18 PM
Nice more happy times for MFME...Many thanks for this
Title: Re: EFME - Release
Post by: jamie28J on Jul 19, 2026, 07:28 PM
Huge thanks to all involved.  Honestly the last few months have been an amazing time for FME.
Title: Re: EFME - Release
Post by: cliffc on Jul 19, 2026, 08:44 PM
Thank you for this emulator i have been waiting to play propper electro coins with the hidden extra nudges and of course those bar x seven types on there real roms.
The layout i would like to see is either Super Red Bar Or Big Bar 7 in the casino cabs on the £5 £10 £15 £25 jackpot as these are electrocoins i have played the most, oop here in the north east we have many electro coins out there we have some of the magic 7 bat x 7s on £25 jackpots at 10p play and we have one casino big bar 7 on £1 £2 £5 £15 Jackpot also on 10p play, we used to have some Bar X on £2 £10 jackpots 20p play in the mini cabs but they got removed and replaced with shitty video cabs. Boo
Title: Re: EFME - Release
Post by: MultiRetroMan on Jul 19, 2026, 08:58 PM
Thank you for this one :) Would there be anything like the Partytime Double Decker or would this be the newer hardware that's not emulated yet? Is that MPU6?
Title: Re: EFME - Release
Post by: DAD on Jul 19, 2026, 09:01 PM
Quote from: MultiRetroMan on Jul 19, 2026, 08:58 PMThank you for this one :) Would there be anything like the Partytime Double Decker or would this be the newer hardware that's not emulated yet? Is that MPU6?
Nah, that's Astra Pluto 6 which isn't emulated as yet.
Title: Re: EFME - Release
Post by: WonkySausage on Jul 19, 2026, 11:17 PM
this is fantastic news! Thanks so much for getting this emulator :D
Title: Re: EFME - Release
Post by: innfection on Jul 19, 2026, 11:22 PM
👀👀👀
Title: Re: EFME - Release
Post by: Amusements on Jul 19, 2026, 11:43 PM
Holy Mama!!

Thanks for this:)) Super red bar was always my go to game in any arcade, and them Magic Bar 7s must of cost me a fortune to play, so I can not wait to try this on my brand new cab.

Title: Re: EFME - Release
Post by: Ploggy on Jul 19, 2026, 11:55 PM
Great to see new emulator authors in the scene releasing great FME emulators.. still, in 2026!  Time to have a play. :)
Title: Re: EFME - Release
Post by: shaun2097 on Jul 20, 2026, 02:01 AM
thank you. great stuff!
Title: Re: EFME - Release
Post by: andy-1 on Jul 20, 2026, 03:16 AM
Thank You BarXQueen.

Amazing work in getting the emulator done for all FME to enjoy.
Title: Re: EFME - Release
Post by: innfection on Jul 20, 2026, 04:20 AM
Thanks for emulator  bar x not my couple of tea but ill definitely make a video or two on it  especially magic 7s   can  fairgsmes roms work?
Title: Re: EFME - Release
Post by: BarXQueen on Jul 20, 2026, 06:46 AM
Quote from: innfection on Jul 20, 2026, 04:20 AMThanks for emulator  bar x not my couple of tea but ill definitely make a video or two on it  especially magic 7s   can  fairgsmes roms work?

Not sure, if you have some ROMs I can have a look
Title: Re: EFME - Release
Post by: ChopleyChop on Jul 20, 2026, 08:33 AM
Many thanks for this BarXQueen, I'm still having a proper poke around in all the various screens and options but this is a very comprehensive emulator!

Developer options > turbo play + George is quite the combo to get loads of cash through a machine quickly.

Can I ask what the difference is between what EFME is emulating and the Electrocoin games in MFME? If memory serves MFME runs the Concept ROMs for these machines, and I take it EFME is running the original Electrocoin ROMs, is that correct?

i.e. This is the first time the 'proper' Electrocoin ROMs have been running in an emulator?
Title: Re: EFME - Release
Post by: BarXQueen on Jul 20, 2026, 09:06 AM
Quote from: ChopleyChop on Jul 20, 2026, 08:33 AMMany thanks for this BarXQueen, I'm still having a proper poke around in all the various screens and options but this is a very comprehensive emulator!

Developer options > turbo play + George is quite the combo to get loads of cash through a machine quickly.

Can I ask what the difference is between what EFME is emulating and the Electrocoin games in MFME? If memory serves MFME runs the Concept ROMs for these machines, and I take it EFME is running the original Electrocoin ROMs, is that correct?

i.e. This is the first time the 'proper' Electrocoin ROMs have been running in an emulator?

You are correct. MFME handles Concept ROMs and some others like MAB, plus some early Electrocoin ROMs. The later Electrocoin ROMs either don't boot in MFME or offer a win every spin. EFME emulates Casino (Bar-X, Red Bar, Big 7 family), Upright (Magic 7 family) and Flat Top (older "Super" Bar-X and similar, including Pook's Red Bar release).

I have seen different ROMs for the sitdown machines, though I'm not sure the gameplay differs. Casino Big 7 seems to use the Red Bar ROMs, and the whole Magic 7 family (Magic BAR, Bar-X 7, etc) all seem descended from a game called Cool 7s from at least 25 years ago, which would be nice to see preserved too.

A few other games run that I have never heard of (Spinna Winna, anyone?), so it would be interesting to hear what others remember. There are more Electrocoin games out there than people realise, and I've been surprised how many have surfaced.

The ROM variants seem to be about protocols more than anything. I haven't found any with different profiles in what's available so far. I'm looking forward to the famous "silent streak" ROMs surfacing, and I'm convinced different operators ran versions allowing bigger variances, though that could be down to RTP settings.
Title: Re: EFME - Release
Post by: niallquinn on Jul 20, 2026, 10:06 AM
Great stuff, very well done!!!!!!!!!!!!

Looking forward to play them properly now, instead of the hacks/fakes we've had!!!!!

Thank you BXQ.
Title: Re: EFME - Release
Post by: topshaun on Jul 20, 2026, 10:06 AM
This is amazing thank you so much
Title: Re: EFME - Release
Post by: Electrocoinfan91 on Jul 20, 2026, 10:30 AM
Thank you BXQ! This is just want I always needed. No need for a bar-X machine in a lounge, kitchen, garage etc like I know certain youtubers have. I've been wanting these extra nudges machines for a while, and the bar-x 7 I play a lot. I also miss a magic 7 from the admeral that was on £5 JP 10P play. Now I can play whenever I like. I've never heard that alarm noise before though when the layout first loads it made me jump!
Title: Re: EFME - Release
Post by: BarXQueen on Jul 20, 2026, 10:34 AM
Quote from: Electrocoinfan91 on Jul 20, 2026, 10:30 AMThank you BXQ! This is just want I always needed. No need for a bar-X machine in a lounge, kitchen, garage etc like I know certain youtubers have. I've been wanting these extra nudges machines for a while, and the bar-x 7 I play a lot. I also miss a magic 7 from the admeral that was on £5 JP 10P play. Now I can play whenever I like. I've never heard that alarm noise before though when the layout first loads it made me jump!

lol, all the machines are shipped with a clear memory, that is the "RAM clear alarm" - just means you are starting afresh with no previous plays
Title: Re: EFME - Release
Post by: re-emulated on Jul 20, 2026, 12:29 PM
Oh, thanks for this, I don't often pop over to Dads, but this is exciting stuff.  Been longing for some of the Electrocoins to be emulated.  Many thanks.

Is it possible that you will be looking at getting those MAB (concept) roms to work, or will they work.

Will have to have a delve in and see what's what with this fantastic sounding emulator :)

Again, many thanks for all the hard work to being us this!!

Best wishes J
Title: Re: EFME - Release
Post by: re-emulated on Jul 20, 2026, 12:58 PM
@BarXQueen I did try what I believe is a mab rom, but it didn't work, it was building a profile in the background but I know these roms had a weird interface to the Phoenix board.  I'm not sure if this is correct but I believe the rom image is scrambled and in between the rom and mainboard an interface unscrambles it so it can boot. 

Again I don't know if my info is 100% correct.   I mean I could bundle one of the roms up if you wanted to take a look you might just know what to do with it.


Let me know :)
Title: Re: EFME - Release
Post by: re-emulated on Jul 20, 2026, 01:43 PM
@BarXQueen Here is one of those roms that fails in the emulator.

J
Title: Re: EFME - Release
Post by: Wayfinder on Jul 20, 2026, 02:57 PM
Many thanks  :)
Title: Re: EFME - Release
Post by: vectra666 on Jul 20, 2026, 03:04 PM
Thanks for the newer emulator hopefully I can download this one ok
@BarXQueen will the multiplayer super oxo and oxo club run although if it does you'll need multiple instances of the emulator running at the same time like mfme ones do
Still on the look out for the original £6 token roms for bar-x
Title: Re: EFME - Release
Post by: MPU_FIVE on Jul 20, 2026, 04:21 PM
Wow! It's been quite a year for FME, hasn't it?
Very nice indeed.
Thanks to all involved in bringing this emulator into the world. :)
Title: Re: EFME - Release
Post by: re-emulated on Jul 20, 2026, 05:04 PM
We've had a few emulators but this kind of thing is what I find far more interesting.  Really well played for creating and releasing the emulator.

Look forward to see how it develops over time.

I haven't had to look at the graphic capabilities when it comes to making a graphic layout.

Is it similar to mfme with the way you can edit on there?

I love the ui, it looks extremely modern and polished.

J
Title: Re: EFME - Release
Post by: niallquinn on Jul 20, 2026, 05:32 PM
How we all used to laugh all the blue rinse brigade playing them 30 years ago or whatever....now look at us!!! :)
Title: Re: EFME - Release
Post by: compostcorner on Jul 20, 2026, 07:01 PM
WOW!! Fantastic emulator. Thanks for bringing us this..

Where is all this fruit machine emulation all coming from? Exciting times.
Title: Re: EFME - Release
Post by: niallquinn on Jul 20, 2026, 07:14 PM
Some names coming out here, good to see you all again, CC, Wayfinder etc. :)
Title: Re: EFME - Release
Post by: niallquinn on Jul 20, 2026, 07:26 PM
@BarXQueen Is there a way to fill the hopper?   Only they're all empty. :)

Cheers!!!
Title: Re: EFME - Release
Post by: BarXQueen on Jul 20, 2026, 07:39 PM
Quote from: niallquinn on Jul 20, 2026, 07:26 PM@BarXQueen Is there a way to fill the hopper?   Only they're all empty. :)

Cheers!!!

Which machine? If you have emptied them then you can fill them with the refill key (Doors and Keys on the Cabinet menu), although this bit isn't fully tested yet so may or may not work.

If you are getting a HP alarm you can disable the Emulate Hopper Levels in settings > Emulation
Title: Re: EFME - Release
Post by: Ginge on Jul 20, 2026, 10:11 PM
Thank you this new EFME looks amazing, not had chance to fully play about but sure i will work things out especially with the help section. :)
Title: Re: EFME - Release
Post by: jabbathehut on Jul 20, 2026, 10:42 PM
Excellent.Thanks for doing this.I know its early days but are there plans for chuzzy kits to work with this.Flash holds etc.